Gargoyles has you working in teams to trap rival teams by getting as close as possible without touching: the game ends up a little bit dance, a little bit Cirque du Soleil, and a little bit Ninja.
Gargoyles is a physical game that combines elements of beloved classics like Twister and Operation and examines the idea of comfortable spaces between strangers.
Players are gargoyles, alive during their turn but frozen during other teams’ turns. Players work with each other to trap rivals (who are frozen) by getting as close to them as possible without touching them. Why? Because, in this game, accidentally touch an opposing player and you’re out. Instead, enclose other players with your body in a way that when it’s their turn to move they’ll have no choice but to touch you and get eliminated.
A simple game to learn, but one with many possibilities, Gargoyles is suitable for players from ages nine to seventy-nine, and was part of the Big Games program at IndieCade in Los Angeles and Come Out And Play in New York.
Jaime Woo is a Canadian writer, filmmaker, game designer, and community organizer.
He is the co-founder and chief organizer of Gamercamp, an annual festival in Toronto celebrating the art, playfulness, and creativity of games.
His book, Gaming Grindr, observing queer cruising apps through the lens of game designer, will be released in September 2012.