Teams take turns to attack and defend the spinning system of Orrery. Attackers must get from the outer rings, past the defenders, to the centre of the ring system to steal a prize, then work their way back out to the rim to score the point. Defenders must delay them as long as they can, spinning them back out to the outer layers before they’ve stolen a prize, or keeping them at the centre if it’s too late. The only way to move in or out is to exchange places with a passing neighbour, spinning with them by linking arms.
The Haberdashery Collective is an international conspiracy of people who make playful things.