The Hush is designed to be played anywere, so if you can’t make it to the Weekender, you can the play from anywhere – all you need is a UK phone number and access to Twitter. Sign up here.
“All the resources of our almost miraculous technology have been thrown into the assault against silence.”
-Aldous Huxley, “On Silence”
News, traffic, Spotify, social media, cell phones. The 21st century is armed and ready to shout down the silence.
What if Silence had a chance to shout back?
The Hush is a citywide, free-for-all game of freeze tag silences. Three-player teams are anonymously matched and connected by SMS. They rove the city, undercover in their daily lives, only to be paralyzed the by the call that only they can hear.
What happens in moments of total, random silence? Cities come alive, awkward interactions erupt and cryptic landscapes get beamed back to headquarters. Teams are rated on promptness to the call, bravery in the face of traffic and beauty in their missives.
The Hush was developed in Eskişehir, Turkey as a gamified encounter with the muezzin’s call. Come explore a reflective, fun encounter between secular and sacred, East and West.
NOTE: Players must have an SMS-enabled cell phone and mobile access to Twitter to play.”"”
Jason Anthony is a writer/editor/designer based in NYC. He makes weird games in weird places. Sacrifice Play was a reinvention of the Aztec ball games, complete with human sacrifices. Shabbat-put was a mashup of Jewish Sabbath rituals and Olympic events. In The Cards was a fully-gamed chapel service, commissioned by a major American seminary, and based on the rules of blackjack. The Ten Year Game is a belief-agnostic, gamed religion that takes ten years to play. He speaks widely about the past and future of reflective games, such as the Zen koan, trial by combat and the dreidel. Venues have included the Institute for the Future (California) , the International Conference on Digital religion (Colorado), the NExT ideas festival (Denmark), the Transhumanism and Spirituality Conference (Utah) and others. He writes widely about games and religion, and has a chapter ("From Dreidels to Dead Space") in an academic textbook coming out this this fall.